Jumping is handled by pressing the Z button and feels unnatural as opposed to using A or B. In the transition from the PS2 to Wii, the controls have undergone a complete change, and not for the better. This time around, Tecmo has thrown in a handful of new enemies to make it feel as though you aren’t playing the exact same stage a hundred times. Speaking of lack of variety, one problem many gamers encountered with the original was that the same enemies were recycled throughout the entire game. With very little variety and excitement, the game doesn’t exactly define the word ‘enjoyment.’ Besides this, the bosses aren’t particularly impressive. This type of action title relies on exciting boss encounters to build up tension, but sadly when it comes to boss battles Rygar: The Battle of Argus doesn’t have a lot going for it.
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